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Picking one up requires sitting through a long, tedious message explaining what it does, painstakingly introducing the new feature of playing a sound whenever there's a key hidden in the room. The compasses in Link's Awakening might be the worst about this. In most The Legend of Zelda games, the first time Link acquires an item, the game will force the player to sit through a description of the item.Might include Shall I Repeat That? and He Knows About Timed Hits. Either way, Thou Must Do the Tutorial, for the 15th time. Or perhaps the writer just crammed most of the exposition into the Justified Tutorial, and he'll be damned if he's just going to sit back and let you skip past all his hard work. Perhaps the game is made for very young children who don't know how to read yet and would actually need this type of thing. do you really think someone who refuses to read a manual would choose to play an optional tutorial? Hell no! Real men don't need instructions! Then, after said " real man" inevitably gets his ass handed to him because he doesn't know anything about the game's mechanics, he proceeds to blame the game for not explaining them to him. As for why the game would force players to do it, well. Therefore, it is a good idea to have an in-game tutorial to teach first-time players how to play. Why are there forced tutorials in video games? Perhaps manuals do not exist, or even if they do, everyone knows nobody ever reads the damn things anyway. So, you start up a new game, choose your difficulty, skip the opening cutscene because you've seen it a hundred times, and it's time to. All that remains is to achieve 100% Completion on Harder Than Hard difficulty.
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